Most notably, he produced Final Fantasy XIV: A Realm Reborn
Wizards of the Coast has also changed Magics ruleset many times to clear up ambiguities and make the game more balanced
And sure, earning more gems is better and makes drafts overall cheaper
But the main problem here is that the paradox flavors strongly tied to Doctor Who , a series that draws from time travel and its implications, so its hard to adapt that to cards in a different context
The Apocalypse has got stats, some resistance to removal, a drain effect that ultimately wins the game, and it hates on card draw from the opponents and bolsters your own
Additionally, the spaces in a Party cannot be filled by multiple of the same creature type